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01Research研究 · 2026-04-23 Ten Years of Sleep Records, Analyzed十年睡眠档案:数据分析 A study of 3,656 nights, tracing sleep, body, and life across a decade.基于 3,656 个夜晚的记录,回看十年的睡眠、身体与生活变化。 Open打开 02Talk · In Chinese演讲 · 2026-06-07 Personal Information Systems in the AI EraAI 时代的个人信息系统 A 45-minute talk on how capture, knowledge bases, agents, and safety boundaries connect into one working system.45 分钟的分享:捕捉、知识库、Agent 和安全边界,怎样连成一套运转的系统。 Open打开 03Interactive essays交互文章 · 2026-10-08 Problem Solving and Design问题解决与设计 Four essays from 2016–2017, rebuilt as pages you can play with: drag a radius, hunt for a hidden arrow, route across Victoria Harbour, weigh a trolley problem.2016 至 2017 年的四篇短文,改编成可以动手的页面:拖动半径、找藏起来的箭头、规划过海路线、给电车难题称重。 Open打开 04Article文章 · 2026-01-20 My Haba Snow Mountain Journey我的哈巴雪山之旅 Climbing Haba Snow Mountain, 5,396 m: training, risk, and what the body reports back.爬 5,396 米的哈巴雪山:训练、风险和身体的反馈。 Open打开 05Interactive essay交互文章 · 2026-10-09 Designing Design设计中的设计 Reading Kenya Hara: let go of “I know,” follow a river, write in the sand, and make the familiar unfamiliar again.读原研哉:把“我知道”放开,沿河滑行,在沙上写字,让熟悉的世界重新变得陌生。 Open打开

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Updated Oct 20, 2026更新于 2026-10-20
The Flower of Nothingness虛無之花中文 / ENArt film艺术短片2026-10-20 Turning an Old Dream into a Film: Making The Flower of Nothingness把一场旧梦变为影像:《虚无之花》制作记中文 / ENArticle文章2026-10-20 League of Legends: The map of champion matchups英雄联盟:英雄对位地图中文 / ENResearch研究2026-10-11 League of Legends: Does the draft decide the game?英雄联盟:选人阶段决定胜负吗?中文 / ENResearch研究2026-10-10 The Limits of Problem Analysis问题解析的极限中文 / ENInteractive essay交互文章2026-10-09 Designing Design设计中的设计中文 / ENInteractive essay交互文章2026-10-09 Problem Solving and Design问题解决与设计中文 / ENInteractive essays交互文章2026-10-08 Personal Site, Remake个人网站,Remake中文 / ENArticle文章2026-10-04 HN Field Notes中文 / ENApp应用2026-10-02 HN × LLM: Model Releases and DiscussionHN × LLM:模型发布与讨论App应用2026-10-02